Hello ! I have a question, i am trying to do a low poly microphone and i was wondering how can i deal with the unwrap of a rounded shape like a microphone net without seeing the seam? Do you have any ideas please ? Let me show you a photo so it's more clear : I've been struggling with this for hours i can't see how to do…
The idea of baking is ancient. I recall people used Lightwave and Brazil render for 3d max in late 90th or something . Long before Render-to texture dialogs appeared in 3dmax . It followed an idea of "baking camera" using surface normals and UV space for ray tracing. Or just baking shader into UV including reflections.
Thanks Xoliul. I´m going to download your shader for 3dmax 2013. I used it a few months ago, really cool solution for avoid the problems that Max generates, the results for me about your shader is better than 3dmax, but in my pipeline i need a quick tool for see a normal map, put only de Normalbump modifier and test the…
Hello everyone, I hope it is the right place for such a post. I would like to tell you about an opportunity that you might be interested in, if you are in need of a solution for facial animation in 3dsmax using motion capture. I've e-mailed and asked the developers of BonyFace for a mo-cap only version of their highly…
This tutorial is covering, how can you use multiple materials on one mesh in 3dsMax/UDK. The theory is simple, we will assign different material ID's to the mesh for different materials/textures.Lets try it with a simple box. After you made the box, open up the material editor, and click to "Standard" Then select…
Hello, I have a question about rendering the data channel to a texture. From my understanding the data channel can output this colors either to vertex colors or to a map channel, but whenever I try to render these, I get either a single channel or the wrong mapping for all the channels. Basically I want to create a…
i only can say about my own experience . Learned sub-D modelling once and it's started to evaporate from my skill set for quite a while already because of no use in game art production. Now it's rather something procedural / boolean , then auto remesher like zbrush one or 3dmax and a few manual fixes . But I don't do…
I am a college student and am kind of missing some information. I am currently using ZBrush to make my models and just got 3dsMax. I am trying to make high poly models look good low. I have watched many tutorials and have been studying 3d modeling for a year. I managed to get my model looking kind of alright but the model…
I tried the normal import function (Export works but import does not work): ExportFile filePath FileFormat:#USD Lights:false Cameras:false contentSource:#selected (V) ImportFile filePath FileFormat:#USD Lights:false Cameras:false contentSource:#selected (X) I tried the USDImporter function (But it returns 0):…