Which version of 3ds Max are you using? In Max 2011: -- set the selection level to vertex subObjectLevel = 1 -- selects the concave vertex PolyToolsSelect.ConvexConcave 0.0001 1 Any version of Max(Tested in 2010 and 2011): reactor.GetIsConvex $ 0 --True if convex else false
would you consider foreigners? im from germany and sent you something anyway after leveling up on courage :D (the date is a typo? thought its coming out on 11-01-2011) lol funny today is 01-11-2011 :D
Hey, if anybody's got 3DS Max 2011, mind giving this shader a test? I originally developed it for someone else, but they can't seem to run it in 2011 (invisible in viewport). I forged ahead and released it anyway as I have no means of actually testing or debugging this, but hopefully somebody out there may be able to help.
Well in that case they are fucked as D3 sure as fuck wont be out this year. so 2011 will be D3 and CoD spin ware/shovel wear. By the end of 2011, over 80% of all its revenue will be from blizzard. 2012 we will see a cue removing him from power and replacing him with a Blizzard guy.
What made for a boring week of hardly any news ended up being a badass week of art for you guys. There's a crazy amount of awesomeness in this recap, 100% Polycount. Enjoy! Yeesh, what a slow week. All of our editors - who are working professionals in the game industry - have had super busy work weeks. That, in addition to…
Press sheet? sorry never heard the term before :) Is this what you mean? I did finish it off a few days ago but forgot to upload it here...CFL Grey Cup weekend and all :) By graylen at 2011-11-28 By graylen at 2011-11-28
http://news.bigdownload.com/2011/02/24/rumor-mass-layoffs-at-lego-universe-developer-netdevil/ Based on some of the other google results, it sounds like Netdevils is near death. http://www.gamepron.com/news/2011/02/23/no-more-netdevil-lego-universe-studio-closes/
There are lense shaders for mental ray to render latlong images. I've not much experience doing it as a co worker handled it at my last job, I found this though. http://www.andrewhazelden.com/blog/2011/01/latlong_lens-and-cubemap_lens-mental-ray-shaders-compiled-for-maya-2011-x64-on-windows/
Hi guys trying out the max 2012 trial and came across this problem with my normal maps... they work fine in 2011 so what hidden checkbox have autodesk added in this time that im missing... its a tangent spaced normal map... nothing wrong with the map as i said it works fine in max 2011 and also mudbox and UDK... Im…