Hi guys trying out the max 2012 trial and came across this problem with my normal maps... they work fine in 2011 so what hidden checkbox have autodesk added in this time that im missing... its a tangent spaced normal map... nothing wrong with the map as i said it works fine in max 2011 and also mudbox and UDK... Im stumped.
Jody
![problemsh.jpg](http://img444.imageshack.us/img444/7156/problemsh.jpg)
Replies
Thanks in advance
Jody
You can disable it by going to "Preferences > Gamma and LUT" and uncheck the box to deactivate it.
Jody
huh? thats just not true. You can absolutely gamma correct any bitmap you import into 3dsmax, including normal maps. Gamma correction is NOT just something that gets applied to a render. There's even toggles to show gamma correction in the color picker and material editor.