Home Full time/Part time work

Environment Texture Artist (Naughty Dog / Uncharted 3)

Greeting pixel champions. We need texture artists to help make Uncharted 3! Think you have the chops? Wanna live in Santa Monica, California. Well read below!


Environment Texture Artist (Naughty Dog)


Responsibilities
• Develop textures for in-game environments including color maps, normal maps, speck masks, height maps, AO maps, detail maps and transparency maps
• Work with the graphics programmers to support the development of new shaders and looks
• Follow the established style set forward by the provided concept art and maintain visual consistency
• Collaborate with the tools team in order to communicate needs, generate tool requests and initiate support designed to facilitate the artists’ workflow
• Create simple as well as complex shaders
• Collaborate with 3D modelers and game designers to create levels
• UV map textures to polygonal surfaces
Requirements and Skills
• Great traditional drawing/painting skills
• A strong understanding of UV layout and texturing for games
• Proficient at texturing surface details and material effects on a wide variety of subject matter
• Excellent eye for filling in missing detail from concept art, and extracting key features from real world reference
• Comfortable with minimal direction and be flexible with realistic rendering styles
• Experience with shader networks
• Strong Maya skills
• Ability to sculpt and paint highly detailed 3D and 2D images
• Ability to troubleshoot and adapt to new technologies/software quickly
• Obsessive attention to detail

Please sent me your resume to rodney_reece@naughtydog.com with "Environment Texture Artist / Your name" in the subject line and include either a copy of or a link to your portfolio. And hurry! 1/1/11 is only getting closer!

Replies

Sign In or Register to comment.