I'm honestly not sure what you're aiming for (to me gradient texturing suggests the use of lookup tables and shaping curves) but... if you want it to look like a bunch of floor tiles it sort of already does - using a box shaped gradient would make it look more tiley if you want it to not look like a load of floor tiles…
Hmm your images are broken. Looks like they are coming from Discord. Drag-and-drop works better here, see https://polycount.com/discussion/63361/information-about-polycount-new-member-introductions/p1#forum-tricks
We are two guys making a video game based on Majora's Mask/Outer Wilds time loop and storytelling. But sadly we are lacking an artist. We are doing this just to be better at what we do, so all the money will be distributed equally among the three of us if the game gets released. If you want to know more or apply you can…
Had a look at Hair and Fur: The guides (Display Guides in the Display rollout) are hard coded to 15 segments, but if you scale all of them down enough right at the start and choose the tips as selection method, you can manipulate them reasonably well. "Stand" would be similar to a gradual reset/revert, "Clump" to pinch.…
I've been wanting to do a Simon Stalenhag scene in UE4 for a while, I got his book "Tales From the Loop" this Christmas and devoured it. I decided to start modeling this abandoned robot in the Mojave desert, this is the area where Mangus travels when he passes through to the U.S. through an echo sphere. I'm 4 days into…
Hi! 👋🖤 My name is Swapilla, I am an indie director, writer and animator. I'm a former Roblox animator and current UE5 creator. I’m currently making a massive long-term and unpaid passion project. A 10 episode animated horror series made entirely in Unreal Engine 5. The series follows Sean and Steph, estranged siblings, who…
Hey everyone, I’m looking to put together a small team to build a free Five Nights at Freddy’s fan game. This is an unpaid passion project for building portfolios, gaining game dev experience, and making something genuinely creepy. The Game: I am keeping the exact setting and lore under wraps to prevent the idea from being…
Hello! I'm creating a target shooter type game. I'm trying to take my SkeletalMeshActor and create a back and forth (slide from side to side) movement with it. I set the movement physics to PHYS_Interpolating, and created my Matinee sequence to slide from right to left for 3 seconds. I also have it looping. My actor slides…
https://www.youtube.com/watch?v=jMzONO9kzUg&t=1s https://www.youtube.com/watch?v=0axvQycj4ZM https://www.youtube.com/watch?v=y-MWakkA14c Here are some videos that will show what I want to achieve in 3ds max. Is that possible? Sweep modifier is not an option - I need a really fast poly loop-based solution. I would be…
Hi! I think it looks cool :+1: Points I think could be improved further: * I agree with Noren that materials all read very matte and some variation in reflectivity would be nice. * Boxes look too repeated in my opinion and their construction is a bit cartoony/ simple. Could create a set of variants, constructed slightly…