How do you get good looking spheres in DotA 2 without making the tri count insanely high? I imagine theres a magic number+normal mapping that can produce good results.
Doing preliminary texturing with dDO (Quixel Suite) Does anyone know how to fix this Specular issue happening in Marmoset 2 for me? It's just cancelling everything out from the ALbedo, and I can't figure out with brute force experimentation what's going on. This is my first time bouncing through Marmoset 2's PBR settings,…
Hey Polycount, This character is going to probably fill a weird niche between high fidelity as well as League-style exaggeration in my portfolio as it stands. "Retro Jinx" is an illustration of a fan skin idea from Eric Hibbeler. He's got a lovely daub-like stroke making with his work! Check out more of his stuff at…
Madruga Works, the creators of Planetbase, are looking for a foliage Artist, to create trees, bushes and plants for an upcoming title. The assets will be created in SpeedTree, and then exported to our Unity based game. Tree Specifications: * 3 LODs from 6500 to 1300 triangles. * Albedo and Normal textures. * 2 Texture…
I wanted to share a model I finished today, this is for a WIP game my brother and I are developing called Stellar Drift. Model took around 50 hours to complete from concepting to final in game model. All textures are 2k x 2k and the final poly count is roughly 21k. I appreciate any comments and critiques you guys can…
After mainly working on interiors I wanted to try my hand at an outdoor environment. So I decided to try recreating a scene from Studio Ghibli in UE4. If you haven't seen the film here is the reference: And My version in UE4
Hello, My name is Nathan Brandes. I am looking for opportunities as an Environment Artist or Texture Artist. Preference toward stylized or hand painted work. Thank you for considering me. email: nkbrandes17@me.com Portfolio: https://natemasterflash.artstation.com/
We're looking for a hands on Senior Artist or Lead Artist to join our studio in Vienna, Austria (onsite, 38.5h/week). Sproing is an independent game developer who has worked on big name franchises such as Asterix, Angry Birds and Chuck Norris, and we're looking for artists to help out with our new projects. We are looking…
Hello, I created a road texture, but when I instance it in unreal and use the randomize seed option, it will also change the noise I chose to use in the concrete, but then that creates a problem at the seems of two road pieces connecting. Can I force "random seed" to not be affected by the global random seed option? The…