Hello,
I created a road texture, but when I instance it in unreal and use the randomize seed option, it will also change the noise I chose to use in the concrete, but then that creates a problem at the seems of two road pieces connecting. Can I force "random seed" to not be affected by the global random seed option?
The wanted outcome:
http://prntscr.com/g358u5The actual outcome:
http://prntscr.com/g3594pIssue in SD:
http://prntscr.com/g359ns
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