And supposing we start from a basemesh for the anatomy, do you thing it's possible to make all the armor, clothes and weapon in one day ? This particular example feel quite heavy on that part to the beginer that I am...
Update on the process. After some month of break from this process, I came back to do some work at it again. This week update is going to be the Weapon and the cable of the character. Decided after some re-inspection to redo some models to better optimize it for high production work, so keep it posted.
Always loved the Borderlands 2 weapons and wanted to create some high poly versions of my favorites. I need the modeling practice for sure! 3Ds Max, Substance Painter, V-Ray and Photoshop. Thanks for looking!Daf
Hey all... i've started my character as well... im still blocking him I have a few questions, is 6500 tris with ou without the weapon? It's also a great concept for study ;D Soon i will post images
I am currently modeling a weapon and decided to model the scope in a separate file. After exporting the scope and import it into max i get this weird problem when i use turbosmooth... All verts are wealded. Looking forward to your answers! 1
Hey guys i have had to add this hole into my gun so i had to add geo to the base of the weapon...from doing this i have these really annoying lines which i want to get rid of. How can i get rid of these?
Hi, I'm a freelance 3D artist looking for work: props, weapons, environments, modeling and texturing. I've been doing architectural and product visualization formerly and I recently moved into games. My portfolio: https://www.artstation.com/artist/danielsaczanow Contact: danielsaczanow.cg@gmail.com
3D Artist Available for Freelance! Services include: -Character, weapon and asset concept art -3D Modeling (Maya) -Rigging (Maya) -Animation (Maya) Experience working with indie games. Competitive rate. PORTFOLIO WEBSITE
I had modeled this weapon quite a while ago, but have been working on it for the past few days. I still have a bit of texture work to do but here is a WIP if I could get some critiques that would be great. here is the refence: Blaster
Hey everybody, I'm having trouble wrapping my head around the animation workflow for udk, and in particular the workflow for first person animations. In particular, is the way the weapons are rigged and attached to the arms that confuses me. Any help would be appreciated.