Looking very nice. I like the way you do blockouts, and I think you got the proportions down. I model anatomy like you, etching the surface lines and then bulking with the clay brushes, not sure at all where I picked that up. Also is that the silo man basemesh? What modeling program are you working out of?
ysalex, Im using an old simple basemesh, and 3dsmax and topogun to create the minor pieces. I've learned sculpting that way with alex oliver when him was my zbrush teacher a few years ago.
Nice work so far. I started the fur the same way you did, but after an LP test and some xnormal stuff, I could see it wasnt going to work without alot more geo (waste)...I ended up doing the same thing you did in the end, though your's looks better.:)
ablaine i used Topogun to create this details, with the curtavure ok, exported an obj with texture to topogun and did the small details. I've watched to do this in the site of stoofoo , you should watch how he does! http://somuchmonsters.com/GW2-Shield-pt-1-Modeling
very nice progress,
crit on the details is that you have to watch out with those sharp edges, for this one you're going to have to bake a lot of stuff flat so it needs to be rounded quite a bit on the edges.
You can actually already see it on this screenshot http://i.imgur.com/OBNlW.jpg
The carved details on that chestplate arn't readable because they are too sharp
ablaine i used Topogun to create this details, with the curtavure ok, exported an obj with texture to topogun and did the small details. I've watched to do this in the site of stoofoo , you should watch how he does! http://somuchmonsters.com/GW2-Shield-pt-1-Modeling
Awesome, I'll check it out! Thanks. And good luck!
raven has a good point you need to add bevels to all of those hard surfaced edges or the bakes will come out pretty rough. Coming along very nice so far keep on it!
While i'm thinking how to make his back, i've started playing with low geometry and testing the head tris. Here is a quick tests with simmetry (later will be full head with the scars and details)
Still think you need to add bevels to those straps and not just rounding the edges. Also think you should make those detail lines on the chest and belly armor pieces bigger as I can barely see them even when looking at your image at full size. Those details will definitely not come out in the bake.
Nice work so far though. Some pretty massive work you've done with the fur. Won't that be a nightmare for the lopoly to fit in? If you got the time I'd strongly suggest you'd make tiling fur instead and then add it on the full character normal map. I can see all the fur patches you got now pretty easily translatable to tubes for that job.
Insane work here. One of the best Male Norm i've seen so far. But i've got the same critic that AimBiZ told you. Thoses details sculpt are way too small, you gonna loose all this on your bake, and you loose already alot just on this screengrab because they are too small/not smooth enough. Try working more on this, and this will be one hell of a piece !
Still think you need to add bevels to those straps and not just rounding the edges. Also think you should make those detail lines on the chest and belly armor pieces bigger as I can barely see them even when looking at your image at full size. Those details will definitely not come out in the bake.
Nice work so far though. Some pretty massive work you've done with the fur. Won't that be a nightmare for the lopoly to fit in? If you got the time I'd strongly suggest you'd make tiling fur instead and then add it on the full character normal map. I can see all the fur patches you got now pretty easily translatable to tubes for that job.
I are right Ambiz, i will work more carefully on the chest to solve that hard edges, and thanks for the tips, and looking the chest wolf need to be bigger...
also thanks felixenfeu for your tips as well, i will work on.
artstream, i had to re-organize the uvs to get more detail on the head and other parts, i'm almost finishing the bakes with polypaint. Tomorrow or friday i will post the final model, finally!
Di$array and AimBiZ , at the first time i saw this detail, i got confused but i've searched more and it's true. He has a leopard coat, references:concept+ingame screen
I see, looks like they're going for snow leopard though, although they can have some warmer colours in their fur as well it seems. It jumped out as african to me at first anyway.
Looks good so far guhhh - not sure how much further you've gotten on the diffuse, but maybe try to add in a little more colour to make what you have now a bit richer, if you haven't done so already.
Also, regarding the snow leopard fur - the norn ingame worship the animal spirits, snow leopard being one of them. So I'd say it is pretty much a sure thing that the front loincloth is supposed to be from that.
GL with the rest, looking forward to the finish ^^
might consider toning down the bloom a bit in the final render it looks a little blown out in the head and hair area. also might want to address that seam on the back of the arm.
The diffuse on fur looks really bad. You need a lot more color variation, blonde highlights etc. on it.
Your low poly pretty much butchers the silo too. Looking at the concept I don't see how this character could be done competently without the use of alpha planes.
achillesian , your are right about the color variation and the planes, its was a low count tris, and this is my 3rd low character finished, i'm still learning about the bakes and better way to nail the concept using a low poly count, hope i do much better on the next one.
hey woogity, now i see the seam, i will adjust that and the bloom exposure, thanks man...
Replies
embed:
[vv]
little bit of timelapse
To record i used Zbrush timelapse.
Update before bed:
It blows my mind.
this. and:
Thank you for posting
more updates on the model. Now i'm gonna eat a pizza ;D
gl!
now i have the entire weekend to work on this model!! Hope to finish high poly until sunday
i'm really enjoying working on this model! I worked in the fur and detailing more parts. Still a lot to do! But let's goo!
ablaine i used Topogun to create this details, with the curtavure ok, exported an obj with texture to topogun and did the small details. I've watched to do this in the site of stoofoo , you should watch how he does! http://somuchmonsters.com/GW2-Shield-pt-1-Modeling
In any case can't wait to see the low poly and the finished product.
AimBiZ - thanks for the advice, i'll work on that.
crit on the details is that you have to watch out with those sharp edges, for this one you're going to have to bake a lot of stuff flat so it needs to be rounded quite a bit on the edges.
You can actually already see it on this screenshot
http://i.imgur.com/OBNlW.jpg
The carved details on that chestplate arn't readable because they are too sharp
anyway good job and gl
Awesome, I'll check it out! Thanks. And good luck!
Nice work so far though. Some pretty massive work you've done with the fur. Won't that be a nightmare for the lopoly to fit in? If you got the time I'd strongly suggest you'd make tiling fur instead and then add it on the full character normal map. I can see all the fur patches you got now pretty easily translatable to tubes for that job.
I are right Ambiz, i will work more carefully on the chest to solve that hard edges, and thanks for the tips, and looking the chest wolf need to be bigger...
also thanks felixenfeu for your tips as well, i will work on.
Update:
There is no spec yet...working on diffuse.
artstream, i had to re-organize the uvs to get more detail on the head and other parts, i'm almost finishing the bakes with polypaint. Tomorrow or friday i will post the final model, finally!
Di$array and AimBiZ , at the first time i saw this detail, i got confused but i've searched more and it's true. He has a leopard coat, references:concept+ingame screen
Also, regarding the snow leopard fur - the norn ingame worship the animal spirits, snow leopard being one of them. So I'd say it is pretty much a sure thing that the front loincloth is supposed to be from that.
GL with the rest, looking forward to the finish ^^
Refining small details, almost finish finally!
Presentation:
Turnable Version: http://postimage.org/image/z3wtuevwf/
Textures:
Wireframe:
hope it helps!
-Woog
Your low poly pretty much butchers the silo too. Looking at the concept I don't see how this character could be done competently without the use of alpha planes.
Good sculpt though.
achillesian , your are right about the color variation and the planes, its was a low count tris, and this is my 3rd low character finished, i'm still learning about the bakes and better way to nail the concept using a low poly count, hope i do much better on the next one.
hey woogity, now i see the seam, i will adjust that and the bloom exposure, thanks man...