Hi everyone! I've been following this forum for a while! but now i'm here asking you for some advises!!! I work with a Mac, Maya 2011, topogun (baking) I have some issues with the baking of a Gear!!! it looks wrong!!! its driving me crazy...PLEASE HEEEEEEELPPPPPP!!!!! HighPoly…
Hiya everyone! In my free time I'm working on this side project to maybe add to my portfolio. (So this could take a while to complete) It's a Deep space carrier, so a non-combat vehicle. And I started this one during some random bashing in 3D, also got another longer carrier with the same look as this but thats for later.…
So I want to bake a roof tile on my low poly mesh. But I'm getting some weird results, most likely that I'm missing some key setting or smth, since I very rarelly use maya baking and more often using SP2 automatic backing. Here is what I'm getting: This is high poly model, combined into single mesh. Lowpoly looks just like…
Hello, this is the last work I've done, wanted to learn a little bit hand painting texture and lowpoly. Everything are screenshots from the maya persp window :) Character: 705 tris. Weapons: 100 tris./ Texture: 512x512 Additional weapons: respectively lance:99, shield:84, one hand sword:94 and two hand sword: 100 tris /…
Hello PC! I've been trying to learn hand painted texturing. I have had a few fail starts in the past, so any hints, tips or bitch slaps are welcome. Very Work in Progress Made the base mesh in Max and sculpted it in Mudbox. Baked down the AO/normal map and have the lowpoly at 985 tris. Was shooting for 750-1000. Base…
Cuban 8 is a small Europe based team of 3d freelance artists dedicated to produce top quality 3d art for the game industry whether it be development of Next – Gen Characters and game assets , Lowpoly and Portable Device game assets, Concept design . We would work on any size project respecting timeframes and focused on…
Well, i just started with zbrush, this was my workflow: -Make Low-Poly model in 3DS Max -Unwrap in 3DS Max -Added chamfers to correct smooth (this fucked up the UV) -Zbrush highpoly, but now i'm stuck because the UV is screwed. I'm deffenaly doing something wrong, is there any ways of getting the normal map from the…
Hello! Been a while since I posted anything here, so I thought I'd make a post of my current project. I created the highpoly based on a concept by Chee Ming Wong a while back for an article for 3D Artist Magazine. I then found it again a few weeks back and thought I'd make a lowpoly for it and texture it. This is what I…
Hello everyone! This is my first post here at polycount. I was hoping to get some input on my first high poly model ive created inside of maya. The idea for this gun is to make it a game asset in udk. Im also hoping for some guidence when it comes to normalmapping this out. I understand the fundamental concept behind the…
What kind of geometry detail goes into detailing of city environemnt (read: polygon coount limits) for stuff like city scape objects ranging from park benches, trash cans to buildings? That is if the project you are working on is First/Third person shoooter for modern systems. I am very much comfortable doing stuff in…