The Winter 2018 registration period for CGMA, the leading
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Procedural Japanese castle generation tool in Houdini 18. Automatically generate interior and exterior using point instance in Unreal Engine. I used prefabricated props. The method allows to add portions that can interact with the player (e.g., opening the doors) Provides the ability to speed up the creation of content for…
Rocket City Studios, Inc. is currently seeking a talented texture artist to develop stylized hand painted (i.e. non-realistic) textures for characters and environments for our online game. The ideal candidate will be able to demonstrate their experience in texturing real-time 3D models using Photoshop for painting and Maya…
Hello everyone To start off, my name is Johan and I'm a student at DAE in Belgium. I've always liked stylized stuff and I'm starting to learn it myself now. This thread is for some feedback and too get some of my work out there. I'm gonna start a little low poly hatchet and gonna handpaint it. I will update this thread…
There are a few poses and body archetype combinations that you see all the time in concept art and character pieces. The broadshouldered hero. The big guy with huge arms and small legs. The sword fighter. I'm sure you know what I mean. Poses that express character. Considering how often I see these, I thought there must be…
Hey Everyone, I've been practising low poly stylized texture creation in Substance Designer. I have created a wooden plank texture which turned out amazing in designer but once same settings were applied in UE4, the look is, well... far from what I see in designer. I can't seem to figure out why, which frustrates me a good…
We are a game-based/eLearning/serious-games company. We are currently seeking character artists for a few projects which are about to begin. The first of these would be 3 characters in a cartoon style to be used in rendering as well as in game. Artists must be familiar with weighting and topology. It would also be…
Hello everyone! FInally i am ready to do some rework on my recent portoflio piece. After week or so i've come to conclusion that i've did it wrong and i can do it better. Things to do: - New textures for sword and ground - New ground plane model and sculpt Planning to change style to more cartoony/stylized, previous was…
- UPDATE 7/16: Project Finished - Greetings humans! Starting a project thread for hopefully a quick turnaround on a new model. Tackling a cartoony, stylized Spider-Gwen on the recommendation of my significant other (she's super excited about Marvel's new wall-crawler). I could easily sculpt this girl out, but I really…
http://riley.blzamaki.net/ Just finished a complete overhaul of the portfolio site. Looking for critiques and comments on the work, presentation, and well all of it! Also any suggestions on what my next personal project should be, areas/genres that i'm missing. Personally i think my next work should be an environment in a…