Hey all, I wanted your help with deciding with how to handle my models texturemaps. I'm planning to create a normalmap(s), texturemap(s) and specularmap(s) for this model. I want to keep the model specs realistic for a pc/360/ps3 game. Question is, should I split it into two maps or keep it one? Size? 1x2048? (overkill for…
Hello guys! I'm kinda new working in 3D and I've never posted on Polycount before, but I got a good tip from a friend that this is the place to get constructed criticism! I made this floor more as a texture exercise than a modeling exercise. Baked the normal map from high to low in Maya2012 and used it as a starting point…
I do not know if anyone has seen this, but I got an email about this. I am excited about this game, and this guy lost his job! :) Link to article. http://www.psxextreme.com/ps3-news/3744.html I do not know if posting a link to the video is bad or good but here it is. No link because I do not know protocol and do not want…
Is there any way to do a save as with a relative path? What I'm trying to do is create an action that takes an open psd file and saves it as a tga file, the problem is when I record the save as command it always hardcodes where the file is to be saved. I would like to work in any folder and use the same action instead of…
Get your chief on. Today is the start of the Halo 3 beta. Post your Gamertag and hopefully be around in the evening for some Spartan loving, stick around for a few rounds, make a party, and have yourself a good time. Or a super frusturating time depending on your tastes. If this download business gets fixed up, hope to see…
I know a bunch of ways however none of them feel efficient enough for me. Currently I assign materials to faces and transfer maps from Maya, however this just gives me colors to pick with 'select colors', I'd rather have my layers all there. 3D Coat is also OK for it using per poly painting and it has layers and can export…
since all the cool people are doing low poly characters from older games i thought i would try. using the Boss specs from the cgchat mini-comp. hopefully someone can tell who it is. my face character from a so-so game in a great series. 511 tris. hair and 'square' will be alpha mapped. about 6-7'ish hours. only some base…
Hi guys, Yesterday I encountered something weird. Everything I save out of photoshop turns into a image.12 extention, which I can open on my laptop, but anywhere else the file is corrupted. I can't see the PSD logo anymore, it shows as a blank sheet of paper. Does anyone else have experience with this problem and/or have a…
So I recently came across this game (Asterix & Obelix XXL 2: Mission Las Vegum) and was impressed by all the foliage in the first level. The game itself is old, so it was made around the limitations of non-shader consoles (i.e PS2). It starts at around 20 seconds:…
Hi ! This is a character I recently finished for a freelance commission. It is based on an provided concept, after some discussions with the client, I modified some bits here and there. -Hand painted Diffuse, 100% unlit. 1024x1024. Screenshots directly taken from maya viewport -Polycount: 5190 tris for everything. -Done in…