Hello guys! I'm kinda new working in 3D and I've never posted on Polycount before, but I got a good tip from a friend that this is the place to get constructed criticism!
I made this floor more as a texture exercise than a modeling exercise. Baked the normal map from high to low in Maya2012 and used it as a starting point for the texture which I did in PS5.
Gonna post some pictures, and I am looking forward to hear what you guys have to say
Sincerely
Hydro
Replies
http://cg.tutsplus.com/tutorials/photoshop/how-to-hand-paint-convincing-metal-textures/
Ty for the tip :=)
Nice work though
You should look at how he made this again...
Anyway, apart from what others have said I have no crit. Really like the approach to this though. Look forward to seeing it with updated textures.
I'll update as soon as possible.
Ty for the comments !
Sincerely Hydro