Something like above. It seems I would need 3 things: - unwrap the model specifically to create a directional roving appearance, plus some random white fluffy noise. - add hair card (aka fins) on model surface then use shader to render small hairy bits at grazing angle. - use a better shading model than default lit.…
I’m using a bit of parallax on some terrain in my game in UE4. I also have a bunch of modular building pieces that have brick/plaster. The brick/plaster feels pretty flat and I’d like to get the separation to have more depth when the edges of the plaster should dip down. Is adding POM on all of these modular building…
Good afternoon, I am a beginner in 3D modeling. How to make this texture? I understand that this is a UWmap render, but how to get such a map, please tell me, maybe there is some information on the Internet or on YouTube. If it is the texture of the vase. I model in 3dsmax
My first environment made in UE5. That was great experience. I'm thrilled for next projects. More at my ArtStation: https://www.artstation.com/artwork/qevqBe
You don't. Anything that relies on playing so fast and loose with concent shouldn't exist. It's not because 'it's haaaard' that we should just collectively shrug and say 'well I guess you tried, carry on getting money out of other people's work'.
I have a good PC and no problem since I began trim sheet. I created the mesh (plane) on Maya, made UV and imported and baked in Substance. When I put colors layers (for anchors point) it's good but when I'm begin to make normal, height and texture it's... war ! I don't understand why this random display problems ! Every…
Hi! I am looking for someone who can create a 3D model of a stylized character that I can rig and use for videos that I make! Knowledge of rigging would be nice but necessary. I made some quick mock-ups of the character and we can go over more in detail later. Thanks a bunch! Please email me here if interested:…