Looking for feedback on the concept page so far. The idea revolves around the Infernal Kin line, and how fire can be applied as a concept to Kayn's character. His Shadow Assassin snuffs out the fire and has an ashen, smoky appearance. Rhaast is a molten demon who was born in the core of Runeterra. Here's what I have so far.
So I started with this low poly scene at work, working with default settings for color management, imported meshes with vertex colors to Unity and it works fine with color space on Linear. But we figured we will have to use gamma work space, since more mobile phones support it, but the results are quite different with…
so i have straps all over my character. i want to make those straps with the same texture in the same uv space. How do i go baking this kind of shape? do i just put one high poly on one of the low poly and bake it? im using substance match by name baking
I been working on some heavy scenes recently. And its absolutely maddening I'm doing more waiting then animating. Aside from the simple(and painful for the wallet) solution of upgrading your rig. What are some stuff you guys do when animating on a heavy scene (A scene with allot of characters, complex set, heavy geo,…
Hey guys, I recently did a course for creating realistic plants (botanically correct) in SpeedTree( and soon GrowFX) I thought I'd share some of the final images with you. A little about the scene : Over 120 different species of plants was specially built just for this this scene from scratch, which include moss, grass,…
I need some help understanding tangent space, tangent basis and getting a good normal map baking workflow. Please correct me if you notice something wrong! :) Let's say there's the following scenario: I work in Maya and have to create an asset, the client specifies their engine tangent space is synced to xNormal (Mikk),…
CURRENT UPDATE Sup PC! Been working on this guy on and off for quite a while, finally got to make some progress over the last 3 weeks or so. Figured I'd share the progress, any feedback is much appreciated, I've been staring at it for so long now I'm not sure what's good and what isn't anymore :P Cheers! PS - Ignore his…
Hello everyone, My name is Dan and I'm here to promote my skills and a composer and sound design artist. I have a large background in composition and creating sounds through add/sub/gran synthesis, however, I believe my greatest skill is being able to talk with the developers and try to find the right type of mood and feel…
DAY 1 so. its a space gun. its a wip. obviously i havent cleaned it up yet. planning to do low poly then back OA and normals with a higher poly version. the one with the details added on and etc. this goes with my space dude whom i also havent modelled yet. the gun works on principles of coil guns. obviously the coil that…