So I started with this low poly scene at work, working with default settings for color management, imported meshes with vertex colors to Unity and it works fine with color space on Linear. But we figured we will have to use gamma work space, since more mobile phones support it, but the results are quite different with gamma workspace. I googled a bit and as far as I understand it "Enable Color Management" must be turned off to have same results in Maya and Unity. Is there a way to somehow convert models that are already painted with vertex color to gamma, or do I have to start from the beginning? I already tried a bit vertex painting with color management option turned off, but the colors in a viewport turn out quite different than the ones I choose from color picker.
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