Hey everyone, This is my first post here and I'm really excited to get started with the critiques. It's great to meet you all :] I'm currently working on a small scene titled "Madmans Environment." I have a passion for handpainted textures so this environment will be entirely hand painted, however I am pretty new to it.…
Iron Lore Entertainment recently sponsored Cgchats Comp 28. I was able to get permission to participate with the contestants using an actual asset for our game Titan Quest. Here is how it turned out: During the course of the challenge I was asked about my technique for texturing hair. I made this Hair Demo to show how I…
Hi, i have read this settings http://sortadone.blogspot.de/p/zbrush-focal-angle-tutorial.html to align my zbrush sculpt to my 3ds max view or rendering i need to set the zbrush fov to 180° I cant get settings like in the tutorial to match my sculpt and the fov of 3ds. Do u have some diffrent settings and how do they look…
Hello, thanks for reading :) I am having odd issues with normal casting, I have done it before and I am confused about why things are looking so weird now... I was working on a weapon and when I started Normal Mapping I ran into artifacts in Maya...When I used existing HP geo to create some of my Low Poly items, It worked…
The Creation Kit for Skyrim has been released and is available in the Steam Workshop In addition to the Creation Kit tools there is a simple and easy way for mod authors to upload their creations to Steam where they can be shared. "The difficult part, of course, is creating your mod. To get started modding, install the…
Lately I've been doing some tutorials for Zbrush and I've been encountering some major problems with the camera. I've been given some reference images and set them up in Zbrush, but I can't tell if I accidentally keep moving them or the camera moves in a way that mis-aligns my camera with the reference placement (Most…
Hi there! Half a year ago, Me and a friend set out to create a new, easy to implement modelviewer in webGL. This flowed from a feeling that almost all other solutions out there are either paid, hard to get right or require a plugin to function. Our aim has been to remove these obstacls and create something that just works!…
I have a litany of questions if anyone can answer them. I've been trying to understand the PBR workflows, specifically manually exporting from Mixer to 3ds Max V-Ray Next. There's a tutorial I followed online and became sorta confuse at the export process: https://youtu.be/KIfBoDNfra0?t=999 During the export part of this…
Hi guys, first post around here.I have a big project on the side I'm working on (I don't have a deadline or anything) and I needed to start doing animations for character rigs.I am currently using Blender, Zbrush and Unreal as my softwares and was wondering if any of you could give me some idea of where to start. (I'm…
So, I've been doing a LOT of reading this week from iddevnet.com and doom3world and I've done the tutorials and read numerous posts on importing characters into Doom3 and Quake 4. I started with Quake 4, was very confused and didn't get quite that far in the importing process. The documentation confused me ... I didn't…