Arkane Studios is seeking talented and highly experienced Level Architect to join our team in Lyon, France to work on a unannounced AAA project. Responsibilities: Answering to the Lead Environment Artist and to the Art Director, you will take care of the: - Creation of level assets from the initial blockout, light pass,…
Hey guys, My name is Kjell Bunjes and I am the Team Leader & Art Director of the upcoming Action Adventure Half-Life 2 Modification Mindworld: Shattered Dreams. The team consists of people who are either working professionally in the industry or are ambitious to do so. We are currently looking for hardsurface modellers,…
First new thread, I recently took the plunge and I'm working on some indie games requiring 3d game art. One is wrapping up and was a good learning experience and the other is starting soon. I came in late to the process, but the first game I worked on everything was low poly props and environmental pieces and was…
Hi there ladies and gents of polycount. "Nice polycount sketchbook, naht." (quote Royzy) The voice of reason, in regard to me starting one of these threads being overdue. So here I am. My name is Matthew Butler and I am know in various circles as Mario for my mustache growing and clothing choices. I recently finished a…
Steady Ahead we Go Dev Update #20 Prop Modeling Dimitry worked on some "fake interiors for the buildings like the ones you can find in the new Amazing Spider-man. Plus he got the ship for the main menu implemented in the city as they rework certain elements Efrain worked on civilian barricades Plus just the Turret upgrade…
Dear Tricia, I think your portfolio structure is fine since you have just the few pieces right now. Later you might want to divide it into categories (and what those are will depend on the eventual content you create). In my experience, it's not all that important to some to see environment props rendered in a game engine,…
Pretty much what the others said, right now this looks a lot like a blog, not really a portfolio. Your first piece has one line of comment: "Made a lowpoly, but who cares this looks way cooler.". The brutal truth is that no one is going to bother past that. Getting into the industry as a junior is very hard, but it's…
Website looks decent but careful with those fonts you use this very thin classy font then add some Bebas for your subpage labels and your headliner has another font again in a different style. Decide for one, and remove that one writing your name on in your headliner about the work, the 2 highpoly shots look very well made…
Thanks for the feedback guys......Juanitudev and SadamHu, thanks, the KTM i have just finished, so I'm glad you think its the best one! The BTR tank has to be like that unfortunately cos in other versions there is a camouflage pattern, and writing on both sides. I might look at uploading the camo pattern shot to…
My goal was to create a cool looking shader (main judgment criteria is "Aesthetics: Does it look cool?"). You get to a point in a no-man's land writing shaders where you have to do something more complex than the generic shaders out there that cover 99% of all surfaces with minor variations, but aren't mathematical enough…