Just a small reminder, but the low poly challenge ends this coming monday, so if you didn't get your entry in please visit here: http://www.polycount.com/forum/showthread.php?t=75494 And if you're saying to yourself "low poly challenge, WTF?!" - every once in a while we have challenges to test our triangle efficiency which…
Hi all, I'm having some issues with baking, the first image shows how the mesh looks in marmoset without any baking done yet and the last image is after baking the normal map. I tried increasing the size of the low poly so it covers the high poly but that didn't fix the issue. here are all the files…
@gnoop It's not about game licensing and stuff, I'm trying to up my skill, so I care about precision. If I'll ever put it in my game - of course I will alter it. @sacboi Ummm... nae. I was reaching low hanging fruits for many years, I think it's time to rip off the bandaid and go hard. This project I've chosen specifically…
The robot is a cool piece, but I think it suffers from a few errors. The normal map looks really odd. A texture overlay across the whole flat is a no-no. If you want texture like this, rotate the pattern to match the flow of each surface. And consider which surfaces would get it vs. not, don't distribute it so evenly…
Well, you've got some good stuff in here, but right away, I would toss your reel aside if I were hiring. Every single piece is listed as WIP. It's as if you never finish pieces. An instant red flag for employers. As for the animation, like I said. There's some good stuff in there. That said, each piece seems to have the…
Thanks a lot poopipe Very explaining link indeed. Meanwhile I am trying a bit other approach by painting initial tillable cells structure as a flow map by a brush and then making every directional warp and slope blur I used to deform in sync the initial flow map colors too with a certain color/vector mix. Too bad Substance…
here is my workflow on making Darth Vader. It's not finish yet but im already want to show you what i make wait for your comment's P.S. i have not tried to make good render , just showing what i create
Hello there, i am having difficulties with the process of converting a mesh from high poly to low poly and i would aprecciate any help given. So, i created a base mesh in 3ds max and then sent it to zbrush and started working on it.When i finished it, i sent it back to 3ds max in order to make the low version of it, the…
Hey. I'm having a really tough time finding a solution to this. I'm looking for a way to skin low poly hair (for games) in Maya. Since it's for games, I can't use any sort of fancy Maya feature that I can't export, so I don't know any other way of doing hair. I also can't simply skin 100% to the head, because the hair I'm…
What's up guys. Progress has been slow, and realize I'm gonna have to practice painting a bit before I can finish this character. My painting skills are shit at the moment, lol. Should probably start a smaller project.. oh well.. I have a small update on the model, and UV's: 1) I made some more changes to the head - gave…