Hello all! I've been literally dead on the community for a while. SOme of you might know me from 2D thread. I've been grinding and learning the entire 3D modelling / animating / rendering workflow, and finally managed to make one bust that has been modeled / topologized / textured / rendered all by meself! This is my first…
Good evening Polycounters! Myself along with three other people have been working on an indie game which has finally been made available on xbox live marketplace. Basically, its a 2d ball popper with "good" powerups "evil" powerups, and lots of other bells and whistles. It has a single player mode and a typical four player…
Hi my name is Alexander Samuelsson. I have been on Polycount for about 6 months now and this creative hub is really great! So I want to take part in more things here, like the sketchbooks. I mostly focus on environments (2d,3d and textures). I am looking for feedback and a place to put things that might be hard to post…
Hey Everyone, This is my first post on Polycount. I have been more of a lurker here than anything. I figured it's time to share however :) Here is my latest piece. I have been trying to update my portfolio so I decided to re-do a piece from awhile ago. This is the completely re-done Lead Singer of the Gorillaz Piece. His…
Hmm, this is my first post ever here on polycount, so it's all new to me. I'll just introduce myself a little. I'm a digital artist, coming from a 2D-background. I started working with 3D three years ago and I've been working mostly with textures for various projects. I've started to really get into modeling this year. I'm…
Hey guys, trying to decide between getting an intuos 3 9x12, an intuos 4 Large, or a cintiq 13hd. Right now I have an intuos 4 medium, but feel like I've outgrown it. My main focus at this point is 2D which is why I want the upgrade. I use my intuos 4 medium on mouse mode on a low sensitivity so I can use my shoulder to…
Hey, polycounters! The first game project here on Futuregames in Stockholm is over. We had two weeks to make a Side-Scroller for PC using the Unreal 4 Engine. Each team consisted of 3 game designers and 4 artists. This is what my group managed to pull off during this tiny timeframe! Artists Erik Rading (…
Hi Polycounters, I'm Nick, CEO of Team Future Games, developers of Black Hat Cooperative store.steampowered.com/app/503100/Black_Hat_Cooperative/ We're in process of porting our game to Playstation VR, and are seeking an artist to help us add a little polish and pizzazz. Qualifications: * can use (or learn) PicaVoxel to…
Hello Polycount. I'm kind of new at Maya and 3d modeling in general and I have a question about UV mapping that I can't seem to find the answer to anywhere or at least that I can understand. I'm working on a Mech that's bassed on a tutorial site online and I've arrived at a wall I'm really stuck. When I try to unfold my…
My apologies in advance if this has been answered before, or there is a blatant sticky I missed. So recently I've been scouring the internet as Artstation/Polycount/Deviant contests are infrequent and often focus on a single property or are 3d specific. Try as I might to find concept art or digital illustration contests I…