Hi all, Just wandering if anyone had any problems running cannon fodders decompiler / studio compiler lately. Both apps load and I can load a model but if I try to extract / decompile the program states "unable to load model". This happens in both online steam and offline which is wierd. Not had this particular error, its…
I am in an similar position at the moment so I know that living with someone without the means to contribute anything other than doing menial tasks is not fun. Especially when you are at an age where people expect you to begin to settle down and truly start your "adult life". Unless your parents explicitly tells you to get…
3D Character Animator (Senior/Lead) As a 3D Character Animator at Vertexbee, you will spearhead the creation of high-fidelity, realistic character performances for an Unreal Engine 5 project. You’ll be part of a newly formed agile team of industry veterans that will push the boundaries of Unreal Engine to achieve artistic…
We are looking for 3D artists and coders for our game Rotting circuits. It's a open world sandbox survival game set in 2050, think terminator meets the walking dead. As a 3D artist you'll be working on the following in no particular order environment fabrication, prop fabrication and character creation. As a coder you will…
1: Where are you from? 2: Bowie, Arizona. 1: Why'd you leave? 2: I got drafted in 'Nam. 1: And you just stayed? 2: It's complicated. 1: You have family back home? 2: Father, maybe. I don't know. 1: Aren't you curious to see how things might've changed back home? 2: Gotta have a reason for that.
I love this. The execution is really strong, and the prop work and modeling are great. Overall, good job.I freaking love Lisbon and Portugal, and I’ve wandered these streets a lot, so you really captured the vibe. One thing that can elevate good work to fantastic work here is values and tonemapping. Let me visualize what I…
Hi all, first time posting :) I recently had my first item integrated in-game (http://steamcommunity.com/sharedfiles/filedetails/?id=141913681&searchtext=) And I'm currently working on the second piece of the "set", but I'm working painfully slow as I'm still fiddling with the tools (zbrush / blender / xnormal / gimp ).…
I am an experienced Unreal Engine developer and am looking for a art partner to collab on a game kit with working assets. You would make the models and PBRs and I program mechanics for them so they work and can be used game-ready. Also I would add further effects and adjustable parameters if required. Examples for such…