Hi all,
first time posting
I recently had my first item integrated in-game (
http://steamcommunity.com/sharedfiles/filedetails/?id=141913681&searchtext=)
And I'm currently working on the second piece of the "set", but I'm working painfully slow as I'm still fiddling with the tools (zbrush / blender / xnormal / gimp ).
The second item is a head-piece with a french braid
And I'm having some serious trouble skinning the braid properly.
I tried skinning it to the ponytail bones, but they are not always used in the queen animations, and tend to clip savagely across the back
I tried to skin it to the spine bones to avoid clipping, but it's even worse.
So I'm wondering what solutions do I have?
Is it possible to tweak the animations and export custom animations with the item?
If so, how do we bind these anims to a submission?
I must admit I'm a little lost here.
Cheers!
Lan56k
Replies
Second, try going half and half: give 50% of the weighting to the head joint and the other 50% to the ponytail bones as usual.
Unfortunately I already tried mixed skinning between the head and ponytails.
I cried my eyes out getting the braid not to clip through the body on the run cycle (by deforming the base mesh and using a 4 bones weighting across head and ponytails)
Then I switched to the attack animation and got depressed :
It just doesn't use/care about the ponytail bones as the standard haircut is shorter and doesn't bother on lots of anims