for a class assignment I'm creating a modular dungeon and wanted some help with critique and maybe a paint over for guidance. i have ref but still haven't fully decided where to take this. This assignment is due in 3 weeks. what i have so far: I'd like to make skull torches
Morning Polycounters, I feel like i understand modular moddeling. The understand how to create the diffuse texture before moddeling then using extrude from th texture map to quickly build pieces. HOWEVER I dont understand how to create assets like roofs. Building doors, window frames are easy because they are…
Hi Guys, I've created this low poly modular asset for my environmental scene that is inspired by Rings of power series. I'm trying to improve on my texturing. The main material is stone and the golden accents are supposed to represent golden leaf that was once applied. I would appreciate your feedback on it :D
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Working on a new modular building for Unreal. Have started blocking out some segments and making sure that they snap together nicely. Still more assets to go but want to get my cameras and an idea of lighting in place in Unreal.
Hello everyone. I started to work on the new environment. The goal is to make highly flexible modular japanese temple set. Here I will post the progress on that environment in a hope of getting get some valuable feedback. Current toolset: Blender Substance Painter / Designer Affinity Photo / Designer Zbrush Core Unreal…
Hey! Here is the video of an asset pack i just released: http://youtu.be/KHBmXfSkD-c As you can see in last picture the scene is made a a bunch of smaller modular pieces. Textures are Substances so there is a few option to customize them too. It's not as great as many 3d art i see in this forum but i hope to get better :)…
Hi all, I've been doing 3d character development for quite some time, but still very very new to environment modeling. I've searched the forums/online for an answer but not having much luck. This is my first attempt at making a modular kit, right now working on the interior of a building. I have the grid set up to be in…
I am curious about how other folks handle modular corners on buildings/structures. I want to wrap a seamless texture around 2 pieces that make up a corner. http://imageshack.us/photo/my-images/543/modularconundrum.jpg/
I'm trying to figure out how to minimise the seams on a modular character. As far as I know the seams are caused by the edge vertices having different normal directions. I've had success using average normals under mesh display in Maya, But I cant get this fix to work on export. The normals seem to revert whenever I export…