I usually take one blade of grass and render to texture some of them onto a plane. After that I make an eight-sided pattern out of several planes (around 1200 tris and several meters large) plus one or two lod stages (just deleting some of the planes to thin it out). After setting up all parameters in my engine I get…
From the website,the FAQ says: * Will there be a Maya/XSI version of 2.0? * If you mean a version with custom UI, then for now the answer is no. Maya uses a different scripting language, and translating it would mean redoing everything for Maya. The old, core FX files are still available though. Does this mean there will…
I taught C4D for 4 years at a city college. It's a pretty good piece of software, but back then it was mostly geared toward motion graphics. Personally I found it alien, coming from 3DMax. At the time the C4D community was small and not that responsive. What are you making the game for? Are you doing it for fun, school,…
Thanks Eric. Unfortunately most tutorials don't explain falloff and edge detection settings. So it mostly miss and hit. I get more predictable results yet with 3dmax fallofs and ctrl_occlusion/ dirt shaders with its curve based adjustments. As of errors I have mostly two kind of errors. The preview window stops updating…
@Konras: Yeah 3dMax modifiers are quirky, one of the reasons why I don't use it. I can only recommend doing it as the last step to avoid those mess-ups. Edit normals in maya is also not that great (and by that I mean downright horrible). @Eduardo: Firstly, Mudbox, Zbrush and xNormal have nothing to do with it, since those…
Probably you had such problem before but I can't find the solution now. I have couple of objects (hi and lopoly) and sometimes when I want to bake AO or normals from hipoly, click 'Render to texture' and click 'Render' - nothing happens :/ no Im sure that all my settings are right, becouse I have no problems with other…
Hi For a project i need to turn 3D models into only equivalent triangles It's no problem that the triangles deform the shape (explained: http://www.freebits.nl/images/614beer.jpg ) Tis can be done by exporting, scripting a modifier..doesn't really matter..It just needs to turn the model into equivalent triangles. I use…
Eastern Europe based art outsourcing company is looking for new projects. Services we provide are: - modeling of high- and low-poly assets - texturing - detailing in Zbrush or Mudbox and normal mapping - skinning and animation. Packages we use are: 3dMax, Maya, Lightwave, Zbrush/Mudbox, Photoshop, Deep Paint Flexible…
Hello Folks...!!! I want to share with you about a City Stock Dummy I Developed in CryENGINE3 graphics engine. I call this City "Colossus" by the name of the Giant Statue. This place is a post-apocalyptic environment in a Deserted City in a couple of decades due to a number of Catastrophes caused by Globlal Warming. This…
Hi polycount :) How do i model a crumpled ball of a piece of paper? I find good way For 3dmax... but Maya ? or different technics, solutions for this. https://vimeo.com/25482558 How to make ? I want to give papers of different shapes. I find different way but I don't understand :( (This could be done with a NURBS surface…