Probably you had such problem before but I can't find the solution now.
I have couple of objects (hi and lopoly) and sometimes when I want to bake AO or normals from hipoly, click 'Render to texture' and click 'Render' - nothing happens
no
Im sure that all my settings are right, becouse I have no problems with other objects (Projection->cage-> all settings 'Render to texture' etc etc etc), but some objects are strange and I can't do anything.
Where can be the problem?
I have 3d max 2009
Replies
other thing to check is the render path ie whether it exists or not. also try clear all wrappers.
bbob - object is 'renderable' in the properties
edit:
I did it again with other object with the same problem:
- at the begining I have 'use channel 1' (ethg is ok with unwraping) - Render doesn't work
- change for 'automatic unwrap' (automatically change fo channel 3) - Render works
- change again for 'use channel 1' (with my unwraping)- works fine.
weird..
Very strange, probably one of those sneaky small bugs we won't see fixxed for 3 versions. Just posting my experience for the record.
Try creating a simple box and then attach your low poly to it (so "box01" is your base mesh). then delete the box and re-project. See if that fixes it