I have animated an object with a bone in 3ds max and although the animation and model is working as it should the normalmap isn't showing correctly, seems like something messes up the smoothing groups, I'm guessing on the skin modifier. So hopefully someone here have more knowledge about this. Should mention that the…
1) Is there a construct in maxscript to test mesh intersections? There exists a function intersects, but this only checks bounding box intersection, not mesh intersection. 2) Are there any plans to expose a tree data structure in maxscript? The Scene Graph is a tree and is accessible/modifiable in maxscript, but is there…
I'm trying to get the wireframe/shaded effect for my port. I got a few renders off successfully, but now all my wireframe objects are turning into black shapely blobs in the render. This isn't the first time I've had this issue. Can anyone help me with this? To achieve the effect, I'm using the duplicate object + push…
Just curious what people are doing these days. For high poly characters is anyone manually making low-poly topology or just using other methods/tools? For me, using a decimate modifier in Blender seems to work pretty well but I don't know if people car about specific edge loops anymore. Maybe in the face or certain areas,…
The finished model.. :) ---------------------------------------------------------------- Hey guys. im currently modeling the first order helmet but got stuck in the progress. i dont know how i can add the small detail. I can't make it work with floaters or the bend modifier. is it posible by making an Zbrush alpha in 3DS…
So I have this mesh: I want to take this and wrap it around my character's arm. I'm having trouble finding the right modifier for this job. Most of what I've tried alters the mesh of each link in odd ways. So the chain isn't able to keep it's form. Anyone else ever run into this problem, or have a solution/tips for me?…
I'm trying to pull lightmap UVs and the lightmass-computed lightmap from one object to Foliage instanced meshes, basically to mimic the Projection modifier functionality in Max. Has anybody tried this before in UDK, or gotten it to work? I've been able to set up world XYZ coordinates as raw UV coordinates on an object, but…
I'm currently testing various methods of recalculating normals for an ocean shader with some vertex displacement waves. One of these approaches uses sine - cosine correcelations to calculate the normal components, as described here: http://www.antongerdelan.net/opengl/vertex_displacement.html What I'd like to know is, how…
Does anyone know how to bend low poly normals to match another object? This would be used for something like a bunch of leaf planes then bending their normals to a rough shape of the cluster of leaves. Max has the edit normals modifier but that's crazy tedious to edit each normal's direction, I'm looking for some sort or…
i remember there was a thread a few days ago on creating hair for characters but i cant seem to find it again. if any one could post the link to it that would be sweet. or any other links to tuts on creating hair for characters. i have a go at easypoly hair modifiers script for 3ds max but i couldnt get it so work at all..…