This is a concept I've been working on for a new character. It's mostly based on science fiction character designs from the 60's. This will be a video game character and I plan on doing the high poly > retopo > bake workflow. The model right now is just a base mesh, so it's not really worth showing at this point. I'm open…
I'm trying to find a better fix to UDK's issue with specular seams. The problem comes down to having mirrored UV's with inverted faces as far as I can tell. The half cylinder on left and the right are exactly the same, both have the same light map and both have symmetrical UV's overlaid on top of each other. The difference…
Hey guys Splash Damage are recruiting for an Env art position and potentially a talented junior env artist or two. If you have a strong portfolio and feel confident applying jobs@splashdamage.com I am happy to answer a few questions via msg' on this board if required.
I need some help getting this animation file into UDK [ame] https://www.youtube.com/watch?v=dFQfvZtgTa8[/ame] I read on this forum that you can use a spring controller to get a bouncing effect. So here is what I tried and then I got stuck: 1. I uploaded an unrigged model to Mixamo's autorigger 2. I downloaded it then added…
Concept: I was coming up with some ideas today, and while I was playing with my son, we made a fort "castle" to ward off dragons, and I just loved his imagination. So since I'm old and boring, I will let him be my idea guy and will create something along with him. So maybe I guess a team of 2 :P , but Im sure his input…
Hey Polycount, Maybe this is already known, but I recently discovered a way to make a perfectly circular quad sphere. As we all know, if you smooth a cube out you get something only slightly better than a potato. Now, this works in Maya 2015 using the modeling toolkit, I'm not sure or currently able to test it out in any…
Something I'm working on for practice within textures. Still a work in progress (about 40%). This is not the pbr workflow, it's the old-gen Diffuse, Normal, Specular and gloss workflow. Shaders are edited to work properly in the Source Engine. Credits: RedRogueXIII - Model, bakes Me (4Echo) - Textures Update: Textures are…
Going again on Low Odor's suggestion :) . This might be a tough one. well see what happens Sometimes its the very people who no one imagines anything of ... who do the things no one can imagine.
Greetings folks, My name is Mitch Mueller and I am currently available for freelance work. Working as character concept artist and illustrator. I have posted some of my animated character designs which present you with a narrative on a concept basis. Additionally some rendered illustrations. You'll find my portfolio on…
Hi guys i have been working of this project for a while for practice and experimentation on modelling techniques on 3dsmax. But i've hit a brickwall with my creativity and i need some help with modelling the hovering engine of the space bike. Also i really welcome ideas to shape that bike or suggestion about techniques…