Hey Polycount,
Maybe this is already known, but I recently discovered a way to make a perfectly circular quad sphere. As we all know, if you smooth a cube out you get something only slightly better than a potato.
Now, this works in Maya 2015 using the modeling toolkit, I'm not sure or currently able to test it out in any other programs so if you're curious, give it a whirl. The method should remain the same.
All you need to do is use the modeling toolkit's Bevel tool on a cube, pull it to an offset of 1 and then change it to an even number of segments for nice surface topology.
The results.
Only thing you need to do is merge the two center edges otherwise you find the crouching tiger, hidden edges. And that ain't gravy.
Replies
1. Create a perfect cube
2. Add segments to your liking
3. Apply Spherify modifier
- Create a Cube with desired number of edge loops
- Under Animation Create Deformers -> Sculpt Deformer and Edit Delete All By Type->History
Done.
Quite similar to 3dMax Spherify modifier