Kabam is growing and were growing quickly. With offices in the Bay Area and internationally, we are growing at an exponential rate and this is just the beginning. Were building games that are changing how social games are played and the success of our games has established us as a definitive leader in the strategic…
Hey PolyCount Family! I want to do a champion rework on... NUNU! :D Current: Final Submission Jan. 24th, 2018 Good day everyone! If no further adjustment, this will be my last update. It has been a long, yet amazing journey! Great support from amazing artists, and more than a thousand thank you to polycount family. If it…
Hi everyone! Today I want to tell you how I created a highly pligonal model in Zbrush on the example of a hull. Для начала я экспортировал свою модель из Fusion 360 в Zbrush. Next, using the DynaMesh function, I subdivided the mesh to create chamfers and other elements that reveal the history of our hull. I used the Polish…
As Trackmania Sunrise will hit the stores soon (April 6th 2005 in Europe), you'll be able to make you own custom cars (within the limitations). I consider that the same as a "PPM" , but with a car mesh. Trackmania has a strong multiplayer component (and a great community), custom skins are already heavily used (especially…
You have a vertex paint mode in blender And no: baking them to texture would defeat the purpose of vertex colors. They are stored as part of the mesh data and e.g. the fbx file format does help to transport them to your engine of choice
I think giving your mecha a name or describing its purpose would help you get more attention. Is it a war machine? Or a transport? Or maybe even a mobile computer? Mecha on its own makes it sound generic and uninteresting.
Transportation to on site interviews are expected to be paid by the studio, unless it's just down the street, so no need to worry about that. Larger studios will also provide relocation assistance, money they provide to help you move out to your new job.
As for the Other's real base... There is a sign at the end of the dock that reads "Pala Ferry" in the background. That is the ferry that was mentioned in the Pearl orientation video. In the video it said that it was the ferry used to transport people at the end of their shift back to the barracks. Im guessing the barracks…
Moose: Does the UE3 editor still have the t3d brush export functionality? As that would be one way to more easily transport maps from Gears to UT3. Not super simple of course, but it would save remaking the BSP from scratch.
soldiers/navy personnel, presumably. have you been to the offices? i heard they're quite nice with a view of the sea and located in or next to a shopping mall so you are probably not stuck somewhere in the countryside without decent public transport.