Good Morning all! I have begun the process of modeling and rigging a few game characters for Unity 4.3. I am currently using Maya to bone and rig. It has been a while since I have looked into alternative options for character rigging and would like to know if there have been any advancements in the process. Such as any new…
hi everyone, recently i discovered kuadro from a online video. its a really handy tool for artist that work with reference images. so i was thinking if maybe you guys know some interesting tools to share. maybe we can put a list together for all the artists out there who wanna improve on their workflow. here is my list so…
Can anyone recommend any Duplicate and Radial Array scripts for Maya that are worth checking out? I've jumped back into Maya from Modo which has some seriously good duplication tools and finding the built in "duplicate special" pretty bad, mostly because there is no live action in the viewport of what the settings do. I'm…
Ok just installed Maya and an Unreal plugin, (self installing plugin). I can create shapes and use the move tool on the shape...but when i try to switch to tools like scale, nothing happens! Specs Maya PLE 7.0 Newest Unreal Actor X from the unreal site I didn't tinker with it before I put on the plugin so Im not sure if…
Hi there so I'm trying to set up a toon shader. But I'm getting confused by how to set it up with the textures I use. Here is my screenshot of how i have it set up. Trying to get a simple cell shade or toon look on my character. Sorry if this picture doesn't help much. Never took a picture of shader and tried to get it…
Hi there! Is there any kind of free or paid tools for animation pipeline in maya? What I need is a tool to send animated geometry to other departments in one click. So I have a scene with several characters and props - what I want is a simple button ("Bake everything" or smth like this) that will bake everything selected…
I have looked for a while online and couldn't find an answer, I'm not even sure if it is possible. I am in maya 2011 and using the sculpt geometry tool on a very high poly vehicle. Is it possible for me to use the smooth setting but so it dosn't effect a specific edge (lets say the wheel arch for example, or something that…
latest hi, i'll try making this one: http://www.jimbodetools.com/The-Tool-Find-of-the-Century-Solid-Ebony-Number-112-Center-Wheel-Plow-Plane-by-OHIO-TOOL-CO-One-of-Three-Known-p36059.html did the base mesh: next step: sculpting the details and texturing the albedo in mari with ptex, making the low, baking the NM, and…
Hi, I'm not sure if this goes in here or in technical talk, but it doesn't seem technical enough so I'll just put it here. In my Maya 2012, hovering above any tool does not seem to cause the name of the tool nor their functions to pop up in a small white textbox like they normally do. Did I accidentally turn some setting…
I got all exited when I found a version of Bonus Tools for 8.5 is meant to have preserve uvs. This could save me a tonne of time, but I can't get the thing to work.. The python script doesn't even seem to be there, but some people in the Autodesk download page's user comments seem to be having some luck. Anyone here had…