I have looked for a while online and couldn't find an answer, I'm not even sure if it is possible.
I am in maya 2011 and using the sculpt geometry tool on a very high poly vehicle. Is it possible for me to use the smooth setting but so it dosn't effect a specific edge (lets say the wheel arch for example, or something that i have already made perfectly circular which the smooth tool would warp).
I feel like im wasting my time moving 1000's of verts one by one :poly122:
Replies
-Thank you very much haha can't believe how easy that is i feel so nooby :P