I started using them today because I was getting some different smoothing/shading on an asset I was fixing but I looked at the prior asset, trying to replicate the same look and I was having trouble until I started messing around with average normals ant set face. Granted now things are looking better but I have no idea…
Maybe I am approaching this completely wrong, but I can't figure it out how to apply alpha masks. When I apply a black and white mask to the "transparency" channel of a material (or a targa with alpha channel), the texture does become "cut out" but it also becomes half transparent everywhere and slightly darker, resulting…
Im not sure i get your question correctly. It does work technically, i.e. if I set those "Switch" integer value to 0 it will be for sure interpreted as "false" and integer 1 will gives "true". So technically - it works, but from UI point of view it doesnt make any sence since in designer the variable are clearly declared…
http://steamcommunity.com/workshop/filedetails/?id=236248172 I've got a sharpened stick theme going with my set and I was wondering if anyone knows a way change the quills in his quill attack I'd love to know how cause they'd look awesome as sharp sticks shooting out. Anyway, let me know what you think of my first go at it!
Ugh, unfortunately the bullshit detector was right. :( https://www.cgtrader.com/3d-models/vehicle/industrial-vehicle/komatsu-fh50-dirty Sure, you'll get a portfolio finished in record time, but then someone hires you to model something, and you can't find it online already... what happens then? They'll see through your…
Hi all, I'm trying to get a wireframe render setup but for some reason the wireframes aren't rendering. I've got the scene setup on a render layer with an occlusion pass turned on. I've tried applying the shader onto the models itself but i'm still not getting anything. I've also tried it on a blank scene with just a…
Suicide has nothing to do with being strong or weak, it's a cost benefit assessment. The people that commit suicide aren't thinking "well if I can just get through this, everything will be alright." They're thinking this is it, this is the standard that is now set for the rest of their lives. That the minimal enjoyment…
This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Originally, I wanted to finish the entire project before posting it on ArtStation. I was aiming for a big, complex, and highly detailed piece. I’ve always had this idea in my head that only "big and serious" works deserve praise, but I realized that mindset needs to change. So I thought, why wait? Some of the objects…