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What exactly does average normals and set face do in Maya?

G3L
polycounter lvl 9
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G3L polycounter lvl 9
I started using them today because I was getting some different smoothing/shading on an asset I was fixing but I looked at the prior asset, trying to replicate the same look and I was having trouble until I started messing around with average normals ant set face.

Granted now things are looking better but I have no idea what these two things do. I have a small idea but would like to fully understand it.

For the most part, I would always just use soften and harden edges options and call it a day. But now these seem these other new options I'm using seem to create different shading on the model.

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