Finally got back to finishing up this character! Started this guy when I was taking Ackeem Durrant's course at Vertex School. I learned so much throughout the process and had a blast creating the demented look and the snake assets. Each stage taught me something new, and it was great fun! I did make other characters but…
just needed to formally announce that the test animation clip i post with all of the HIroshi updates was purely to showcase the ANIMATION..the style..the whispy sort of snappy style... someone here thought i was actually using the "characters" in that clip as assest for my cartoon... LAME....since that is highly ILLEGAL...…
I'm excited to start my own tower thread based Aero Blasters! Also known as Air Buster, I have this one on the NEC Turbo-Grafx 16 (also known as the PC Engine) and still play it to this day. Fan art to me is a way of telling my story and this is one of my favorite shooters. :poly009: A few things: 1) I'm not going to try…
Yeah, I can see where that feeling comes from. A lot of pipelines today optimize for scalability and consistency rather than uniqueness. Procedural tools made production much more predictable, but at the same time they tend to converge toward similar visual patterns. At the same time though, I’m not sure the material side…
Hey everyone, I’m getting back into 3D modeling after a long break. The last time I touched modeling was in a college elective years ago, and I used Maya back then. Now I see so many people using Blender. I’d like to ask: should I switch to Blender for my current projects? What are the main advantages of Blender compared…
I think what Eric is talking about is you can see the low poly issue here in the render. If this was for a hero asset, or for a portfolio, I would honestly just add a few more edge loops into the low poly specifically here so you can't see this jagged shape. Dope prop btw :)
Started last Monday with this: Went to this: Now at this: Still working.. need a break though to come back and make it better More work in progress screens here: Extra Screens