Started work on a Manchester Police Station. Im reverting back to the shape it was in in the 1800s. I wanted to create a building in the way it would be made in an assassin's creed game, so all modular pieces made over a few trim sheets. I started blocking out the size of the building and scale in maya and then worked on two of the materials that would be used in most of it in designer.
Some work i did for Uncharted: The Lost Legacy. For this i was responsible for taking the existing tree, modeling its destruction, creating an interior material, creating the dynamics and then rigging it all up for the animators.
Started work on a new scene For this i am making everything with a combination of designer. zbrush and unreal. Not sure whether i will be including any scanned data as of yet. All the vegetation was made using a plantmaker node i created in designer.
Replies
because ..Star Wars
The Cosmo Dragon is good, the scratches/weathering adds to it.
Never thought a map could be so adorable, love it
https://www.artstation.com/artwork/WbaLX
more here
Some of the materials will be reworked as i go
https://www.artstation.com/artwork/Eg5dv
more here:
For this i am making everything with a combination of designer. zbrush and unreal. Not sure whether i will be including any scanned data as of yet. All the vegetation was made using a plantmaker node i created in designer.
early stages
also created a custom plant generator used with zbrush bakes for plants in designer
more here: https://www.artstation.com/artwork/Ldqvr