Hello all, I have created a custom texture in Substance Painter by using this method ' https://docs.substance3d.com/spdoc/painting-tilling-materials-162005041.html 'I created a seamless texture that includes both Color, Normal and Height information.However, I would like to export this newly created texture and use it on…
I didnt want to ask because it sounds rather simple but I cant seem to find/ figure out a solution. I've sculpted a character, one average and one fat. (same polygons) I created a low poly from the average and now how do I create a morph into the fat ? What i had in mind is the retopo could remember what face each point is…
Hello, my name is Jack. I am the lead 3D Artist and executive at SymmetryGames. I will do my best to keep this thread short and straight forward. Currently, our studio is developing a 3D Zombie Shooter (.io) game in PlayCanvas. We are at the stage where we are finishing up pre-production, and moving towards work on our…
I'm interested in how you would create a basemesh for a rock cluster that is heavier on shapes & form than it is on surface details. Would you go 1 solid basemesh or would you use a few meshes that are then mashed together to create the smaller shapes, that then ultimately end up as 1 in-game asset? So something like this:…
I'm trying to figure out the best way of creating a face with multiple expressions. Namely, my main problem is creating the topology to support it in the lowpoly. Are there any proven methods of doing this? Is there a "neutral" position my lowpoly should be in (eyes closed, mouth open, etc.)?
Hey guys, So there seems to be a myriad of ways to create a specular map, but I'm wondering what the simplest way is, inside Photoshop. I wasn't planning on creating it from the normal map - I thought the simplest way to generate the spec map would be to duplicate my Diffuse layer, and use an Adjustment layer to…
hi, just wondering if it is possible for users to create their own custom menuset and append it to the menuset selection box, preferrably without spending a significant chunk of lifetime in front of a text editor. in that other 3d app sold by autodesk you can simply alter the menu structure by dragging stuff around, i am…
Replay is a powerful visual tool for creating macros in
MODO. This tool is packed with amazing features that make the
creation of Macros much easier than the built-in recorder. There are too many
features to list here but some of my favorite are the ability to re-order the
list of commands with simple drag and drop, stop a…
@MBauer17 this is a great! I'm loving this a lot. Don't stop now. You're at 70% - this could be mind-blowing if taken to 90%+. Being smart and not spending a lot of time I think you can tweak a few things: 1. Composition Add a foreground and background to create some real depth and separation. 2. Color You don't have any…
I'm working on a material which has complicated shapes like these: In my current workflow, I create these shapes using planes in a 3d modeling software, place an orthographic camera at the top, and then render a black and white image. It's good enough, but maybe there are more elegant ways to do it. I've seen some artists…