It was so obvious. I guess I was hoping there was a way to make it into a smart material. Something easier than managing all the various texture maps.
Listing the steps below in case someone in the future needs it.
I got it working by Exporting the textures and then Importing the textures and assigning the various texture maps (Base Color, Roughness, Normal, and Height map) to a Fill layer. Then used a black mask to choose the areas I wanted to paint the texture in. In the Fill properties I changed the scale and offset and rotation to get the texture to a reasonable size.
If you just wanted to make a smart material, throw all the layers/folders into one Parent folder and right click it. Theres an option called Create Smart Material
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