So I'm fairly new to the 3D modeling world, only been doing it about 5 weeks now. I've been working with Blender 2.8 and was introduced to the concept of using zbrush for smoothing things out and adding finer details on highpoly models. But I'm having an issue. When I leave my model as-is, with ngons on larger flat…
Hello everyone, In Blender, how can you change the draw pattern of the bezier curve from circular to rectangular or cube. Essentially trying to get the same effect you get in 3d Coat's "2D Paint" function to quickly sculpt out rickety wood bridges and structures. Below image of how I am currently able to draw geometry…
Is there any way to click on an empty space in 3d view and have 3d cursor land on the grid, not arbitrary depth in space? Blender 3d cursor can detect depth of any visible mesh, but I haven't found a solution that will detect depth of the grid. And I don't understand why Blender decides it's a good idea to just place the…
You have a few different options. In all cases you'll need to UV unwrap your model. One of the simpler ways of painting details on the model is to export your UV layout to photoshop, and use the layout as a guide to painting in photoshop. You can also paint details directly on to the model by using 'Texure Paint Mode' in…
Firstly, just wanted to say this is my first post on Polycount. I've been trying all week to make models and stuff for the game Team Fortress 2, to not much avail. And since such amazing additions to the game came from this community, I figured you guys would be a much greater help. Also, I'm not an absolute newbie. I know…
Hello everyone. Been trying to wrap my head around this one for a while and seem to be getting nowhere so I figured I'd ask here. So I've exported a model from Blender in to 3D Coat where I've texture painted it and then re-exported the texture and importing it in to blender. It works well for most of the model, but I'm…
Hello ! I have a problem with a project on blender. I have 2 objects (a character and his weapon) and each of them has been atached to amatures and weight paint. The goal is to make animations like run attack and then import the mesh on unity. So I want to join the objects inside the blender project to avoid multiple…
Trying to bake my first hi poly to lo poly sculpt normal maps and things are coming out wonky. I made the low poly mesh by remeshing it in Instant Remesh, and then decimating it further using a Decimate Mod in Blender. It's not pretty topology but it was a fast way to do things and I've seen similar things done online etc,…
Hey Ralusek, this is really well done. Most videos will be aimed at either people completely fresh to 3d, or Blender-users, and this fills a gap that needed filling. Well done. I've always had an interest in Blender, but found that I was always much better served by Silo and Max. I'm following its development closely…
As far seeing the art from the inside, I know how much work went into this, the rendering solutions look great, and there is a lot of eye candy to be seen in such a short film. Awesome!!! However, looking from the outside im a bit disappointed. some of the animations, and some of the camera movements were funky. A good…