Hey Polycount, this is my first thread here. I'm trying to emulate a character that Tyson Murphy made. Here's the drawing that I made based on his character. Here's my current progess with the model. I changed the design a bit as I went. I don't know how to capture an image in zbrush yet so these are screenshots of the…
Hello people of polycount! I just finished this Inn here: 2923 triangles 2048 diffuse texture final images are screenshots from 3dsmax viewport, using flat view mode.. Aaand I was wondering if maybe you guys could help me out with some hardcore critics on it! :D I also made a progress gif for those who are interested: and…
FINAL TURNAROUND: (Modelsheets coming soon) [ame=" https://www.youtube.com/watch?v=ex8hjUF0Jlo"]Maltair Turntable in Unity - YouTube[/ame] I've been doodling this wandering ranger/warrior type character for the last month or so and I think I've finally settled on a design. I'll post progress here to help me stay on track,…
I think the small head is kind of a cool look. It makes her seem really tall, like 7 feet. Kind of reminds me of Fran from Final Fantasy 12. Any way, the thing I think could be improved is that her skin texture is reading a bit like plastic. A stronger sub surface or translucency effect would help. Some color zoning in the…
[IMG]http://tinypic.com?ref=30thye9" target="_blank"><img src="http://i50.tinypic.com/30thye9.jpg[/IMG]HI! first wip here^^.. I decided to star a new character...nothing in my mind for now..i just start the base mesh ,plz crit and comment are welcome!. Tomorrow i will start a fast paint over in Photoshop for the armor and…
Hello fellow counter of polys! As part of my minor I'm putting together a game environment, alongside of some workflow experiments. This screenshot of Dragon Quest XI pretty much inspired the whole thing. I love how you can tell the kind of game it is just by one screenshot, my personal goal was to achieve the same effect.…
Hello everyone! This was a small project I started in order to practice my modeling and texturing skills, as I find they're lacking. It was the first time I used Substance Painter and Marmoset Toolbag and the model was done in 3ds Max. I'm looking for critiques and feedback on what I could and should improve for my future…
Most recent pic: Got another character to design and create, and I've put it off a bit too much so it's time to cut to this one for a bit. Firstly I'll apologize for the shoddy drawings, but it's necessary for me to develop the character through concepts which I need your input on before going on to creating her. Using a…
I've been thinking about trying to do this for a long time. For the last few years, I've been working on a series of audiobooks called On The Way To A Smile. They tell the story of FF7's characters after the events of the game. The story I want to tell concentrates on Tifa and Cloud. They feature heavily in this novella.…
So here it is. It's not fully completed as of yet, just wanted to make sure I'm doing alright as far as poly distribution goes. i have no idea what i'm doing, and have only followed the rule "use as few triangles as possible." which i don't really know why i follow. anyway, 384 faces, any feedback on cleaning up polies or…