Hey Polycount, this is my first thread here.
I'm trying to emulate a
character that Tyson Murphy made.
Here's the drawing that I made based on his character.
Here's my current progess with the model. I changed the design a bit as I went. I don't know how to capture an image in zbrush yet so these are screenshots of the viewport.
I could model it in Maya pretty quickly, but I'm using zbrush as a learning experience. I've used it before but have never made a full character or done hard surface in zbrush. I'll retopologize it and give it a hand-painted texture once the model is done.
Tomorrow I'll take a stab at the hair, which I think will be the most difficult part, especially her messy ponytail thing.
I've been looking at this for too long and would appreciate some outside feedback / advice. Thanks!
Replies
Thanks.
I want to keep it under 6000, but I can probably remove a lot from the hair without much impact.
All good points, thanks. I'll make those changes. The model is ~ 7 heads and the concept is closer to 6. I think the hair is what makes her head look bigger than it is.
The squares on her eyes are for the highlights. They'll allow me to have a symmetrical face texture and still have highlights.