Hey all. I had the pleasure of working on the environment, and lighting team at 343 working on Halo 4 along with many many extremely talented individuals. This is some of the word I contributed. Thanks for looking. Please note that I did not make the mech or the mech environment. I did the lighting and effects for that…
Just in case you don't.. * Visit the news section of Polycount * Follow us on Twitter * Follow us on Facebook ...I thought I'd post here the link to our latest article, the Environment Art of Halo 4 as written by 343 Industries exclusively for Polycount. Besides sexy art dump images there is a huge amount of information…
I'm not sure if this belongs in the paid positions, but I was just looking through the Seattle Craigslist and found this http://seattle.craigslist.org/est/tch/3478512143.html If your tech inclined and an artist it might be a way to get a foot in the door. BTW I'm in no way employyed or connected to Bungie. I just wish I…
Hey guys, So I was wondering what a good time frame for certain models are. I am mostly doing character art and for some reason when I think about speed for characters I think it should be 1 week. (5 days 9-5) Is this the proper time frame in a production environment? 'Cause I have noticed that whenever I work on a…
Hey guys, we got the permission to post some of these :dizzy: Starting in 2014 we had the chance to support 343 Industries and Microsoft on their Multiplayer Production of Halo 5. We did many of the armors and will post them all once they are public.It was a very collaborative projects, with one or 2 main artists on a suit…
Looking for remote work and/or one-time remote orders. I do Low-Poly, Hi-Poly, baking, UV-mapping and texturing. I work in Maya, Substance Painter and Photoshop. Examples of works: https://www.artstation.com/simonf107 My contacts: - Skype: simon fenix - Gmail: danilforjob124@gmail.com - Discord: Yoba #3467
http://kotaku.com/343590/work-and-play-a-peek-inside-the-lives-of-gamings-greatest I found this Kotaku link posted on lifehacker.com. It's a project one of the Kotaku writers has going on collecting photos of desks/workstations from various game industry related offices and studios. I know we have a "post where you work"…
http://gizmodo.com/341413/alienware-curved-monitor-looks-like-its-from-another-planet This looks pretty damn cool. Wish it was more than 900pixels high but damn this is kinda sexy.
Brazilian Government Bans Counter-Strike, EverQuest, Fun.... what why? Why those two games anyway? http://kotaku.com/346800/brazilian-government-bans-counter+strike-everquest-fun
Hey guys, I'm doing a second pass on my 3d final for school and I'm wondering if there is a way to tell Maya to ignore a set number of frames from, say frame 340-1800 while i work on a walk cycle from 1-339. Essentially i want to work on the cycle and not have to mess around with any key frames beyond that cycle's range…