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...I thought I'd post here the link to our latest article,
the Environment Art of Halo 4 as written by 343 Industries exclusively for Polycount. Besides sexy art dump images there is a huge amount of information found in this article as written by the developers themselves. I personally find this type of information to be priceless and want to make sure everyone gets their eyeballs on it.
Also, if you're so inclined, you're welcome to post comments/feedback on such articles and what you think of them Vs. standard "art dumps" (e.g.
Borderlands 2). Maybe you prefer one over the other? Maybe you don't care at all and just want to see more art? Either way, this would be the thread to discuss such topics.
Replies
I want more high rez/break down images from them like the Boarderlands 2 art dump. Master Chief and the UI get in the way of getting some great shots to break down and see how other artists constructed there envios.
I know there are a few high poly shots and 1 wireframe break down but with so many artists contributing to that article I would love to see more work as I'm sure like most, I love the eye candy
The article is great and the information shared by the 343 guys is very much appreciated, its just I feel like more of there fantastic art work could be shared beyond the 2 or 3 shots from each artist as in the article. Also, why dose it have to be mutually exclusive? Why not have both article/pure art dump?
Agreed!
http://wiki.polycount.com/CategoryReferenceGameArt
I absolutely love it when devs talk about their process, along with behind-the-scenes shots (wires, construction shots, lighting setups, plan views, etc.). I stopped subscribing to Cinefex because they kept showing less and less of this in each issue, all the digital progress shots were getting hidden from view.
I'm hoping we can see more articles like the Halo 4 one in the future. Thanks to you Adam and the 343 team for sharing this with us!