I'll give you a quick checklist over what you can look at and maybe change in your work. Firstly, I agree with much of what Chris is saying. Why is there no info about polycounts (exept on a few), texturesizes or contact information included in your pictures? The ships are pretty low detail and needs many more details in…
Modo fanboyism is getting very strong in this Forum, if i were younger it would start to annoy me... Mayas UV Tools were improved in the last versions, and have been extremely powerful and mature for a long time. There is a lack of some convenient buttons in the UV editor for certain simple functions, like moving UVs about…
Hey, I'm making a character in Zbrush from a base mesh I made in 3ds Max. The base mesh had fairly good topology and flow as I modelled it after references of humanoid wireframes. I've divided it many times and it's now at about 20 million polygons since wrinkles etc. demanded it. In order to do this, I had to split it…
Holy shit...I know him. I used to go to his one room apartment/speakeasy bar for parties. And yeah...it think the reel about sums it up for this dude...
Looking for a concept artist to work with on a sci-fi FPS game that I have in mind. I'm a programmer and I'm the only guy in the team for this project at the moment. The game will be made using the latest unreal engine (UE4). This project is split into 2 parts - Firstly, we will be aiming to create a prototype which we can…
Hey Polycounters, I am not the best guy in the world when it comes to texturing and using the material editor, as proud as i was of my last project thinking back it wasn't exactly the most performance conserving project. Huge textures, no clever material setups etc. Anyway to the point, i am putting together a new project…
Wanted to learn some of the new stuff like highpoly modelling and get better at texturing, so I had a go with a gun. It's based on this concept art by Marco Nelor (I hope it is okay, didn't go for making it the same although I copied some parts) Modelled this using tips from racer445's tutorial (mostly sub-d, baking and…
Hi All, I'm working on a model (below), and am wondering how I should incorporate booleans into my detailing workflow. I got the major shapes I want on my model and want to add some boolean details on most parts. I normally create a concept, then extract the parts I need and rebuild using zspheres before creasing to create…
Hey peepz! Im working on a modular environment set and need help. I have my sculpted high poly walkway and have the low poly version. Now I realize that having individual stones would be unnecessary polygons as they can easily be baked to a flat plane and only have the parts on the side be actual stones with the part in…
ok you guys remeber my shit kicking pc that had psu problems ? well, since i have all my stuff there and all my work, formating is is out of question since i have to do loads of stuff that sincerely i cant...whats the best solution ? rpair windows ! when it gets to the part : installing devices, it advances till the part…