I think he is well known enough as 'Khan' to actually make it worthwhile modelling him. There are n't many sci fi fans who won't know who he is.re tweaks , you can go on forever doing them just a case of when to stop and move on to the next one. i had a habit of tweaking stuff too long and before you know 5 years have gone…
I've been inspired to practice my lighting inside UE4 by re-lighting some of the free scenes. This one is https://www.artstation.com/artwork/kl9LA Tried to create an Aliens-inspired lighting theme Tutorial coming soon! Follow me on Artstation! https://www.artstation.com/eddiefaria
Is there a characters color and material legend or tutorial resource apart from the official Quixel DDO web-page? We are looking for a sci-fi military stile uniform. It is extremely difficult to combine the materials in a productive manner without a point of reference. Thank you.
I rendered one of my old scenes in Marmoset Toolbag now that I know how to use it better. If you want to know how I put this scene together here it is: Part I https://youtu.be/OXqbBxqnrTE Part II https://youtu.be/ibfaHeLMr8I
Basically, I tried a new workflow involving polypaint and even though I was slow at it at first, eventually, I will incorporate this work flow into my own now. Also, this is the first time I've deviated from a realistic face to a more stylized face. Will post low poly soon.
Hi, im new to the site. Name: Ryan Walsh Age: 24 From: Canada, Alberta *I hope I can get some Constructive feedback. Im New at Modelling, but I am a intermediate 2D artist. So.. Enjoy~ w.i.p - Sci-fi Mercenary
http://jaxonkeller.com/ Here is my portfolio website. My demo reel isn't up yet and I have a sci-fi environment that I will be uploading in a few weeks. In the mean time I would really like to get some critiques on the stuff that I already have up. Thanks
I've been able to make some nice sci-fi and concrete/plaster textures from scratch with Substance Designer, but i never found tutorials or examples of good nature substances: grass, rocks, cliffs, etc. Do you guys have any links or tips for this kind of workflow?
Thought I needed a break from working on the alley environment and I am feeling more comfortable working in Unreal, so I decided to brush off the dust on some my older models and finish them and put them in a scene. Comments and critique are welcome. Thanks!
Hi guys, would like to share with you my first asset in my science fiction cinematic scene. It took me about a week to model, UV and texture it. All UDIMs were organised in order to double the size of actual pixels on the screen for best quality presentation. Cheers for watching