The Nazi mercenary one has my vote for the best one. Nice textures, simple stroke work without getting caught up with all the details. The robot drawings are good for what they are but I'm finding it tough to say something interesting about them. They don't grab my attention - not my thing, not enough detail, blah presentation, not sure.
The organics look like they could use a bit more work. t-rex drawing, REALLY nice around the head but as you travel down the body it gets flatter, lol. Kinda like my work, hahaha. Musculature in the creatures limbs aren't there. The tail looks like a bent pipe, not an organic form and then hands are a little clumpy.
The 3d model - I'm assuming you're going for a character that'll never be up close to the camera. Good job on the polycount, and the form is there so great job on that. But the mesh isn't optimized for deformation, especially around the joints. And there's a nasty 7 sided poly on his head.
Thanks for the quick reply' Im very intrested in modelling things now, never really took it serious till now, any new pointers for a beginner? Thank you!
Replies
The organics look like they could use a bit more work. t-rex drawing, REALLY nice around the head but as you travel down the body it gets flatter, lol. Kinda like my work, hahaha. Musculature in the creatures limbs aren't there. The tail looks like a bent pipe, not an organic form and then hands are a little clumpy.
The 3d model - I'm assuming you're going for a character that'll never be up close to the camera. Good job on the polycount, and the form is there so great job on that. But the mesh isn't optimized for deformation, especially around the joints. And there's a nasty 7 sided poly on his head.