I've been able to make some nice sci-fi and concrete/plaster textures from scratch with Substance Designer, but i never found tutorials or examples of good nature substances: grass, rocks, cliffs, etc. Do you guys have any links or tips for this kind of workflow?
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http://www.polycount.com/forum/showpost.php?p=1983439&postcount=49
On SD welcome screen ("Help"=>"Welcome screen" in the menu), click on the "Learn" tab and on the "Samples" button.
You'll then have the possibility to install samples in a folder. You will find a "substance" subfolder with various examples.