For all you contest and challenge nuts, we have a small update on some of the challenges happening around game-art community. * Polycount's Time Machine! Challenge update * Game Artisans Neverending Story Chellenge finals Polycount We are half way through the Time Machine Challenge and if you haven't been following (and/or…
Polycount can confirm today that Valve Time, in fact, does exist. We found out in the 11th hour that Valve & Polycount will be announcing the Polycount Pack winners later this week, not today as previously planned. Robin gave me his word that we'd have them announced this week, since today isn't possible for them for…
I'm not sure if this is possible as I'm relatively new to Painter but I couldn't find anything on it so I thought I would ask. I'm wondering if there is any way to use a substance's Height map as a mask while working on a layer. That way as I adjust the parameters of it the Height channel update in real time for the mask.…
Hello everyone, Thanks for clicking here :) I`m having a small issue when adding grass onto my land mesh. I am creating a stylized environment scene and I want full control over my landscape, hence I've created a polygonal mesh in Maya and am using that in Unreal. It's quite easy to tweak some verts here and there and then…
Hi everyone. I've been working on this level for a couple days now and I'm starting to like hows it's coming along. There's really no purpose to this other than for the experience in building levels and learning about level design. This map is still very early in development but I hope to take this map pretty far if it…
I decided I should probably start a thread here to get feedback and keep myself motivated for my Uni project. We have to take a piece of concept art from Deus Ex Human revolution and create the environment in 12 weeks provided. This is alongside 2 other modules and making a student game for the 4th module. Here is my…
Hey guys! I'm a final year Computer Games Art Student at Teesside University, and I thought it would be a good idea to make a thread here to update as I work on my final year project so I can snag some of that juicy Polycount advice and critique. The idea of my project is to take this home from a block of apartments in the…
Hi, I'm the developer/owner of Crage Games and I think I have something that you just might like. I've finally released the tool I started to build some time ago. http://cragegames.com/texture-designer It is an image processing application for texture/2D/UI artists - fast, simple and powerful. It removes redundancy from…
UPDATE: W.I.P. Went back, did some research and fixed the hair card vertex normals. Looks alot less like cards, changed the eye shape and shrunk eyes down a bit. Reposed the face slightly. Still looking to work on a neutral pose. Thanks for the feedback so far. Keep it coming please C: (Temp Lashes and eye brows) Original…
Hey all, I thought i would post 2 more scripts that i have been working for Blender 2.5...Add Chainmail and FastLoop! Add Chainmail (current version 0.2.5) *Updated on 22 June 2011* I made a Chain Mail script that enables the creation of a Chain Mail mesh with two paths that directly control the overall size of the mail…