Hi all. Recently I took a course at cgsociety on making a game character with Katon Callaway. Sadly I was not able to finish my guy during the workshop. So I am looking for some critiques and feedback mostly on texturing. The concept is by Wes Talbot http://fav.me/d2vpn00 First image is diffuse + normals. Second - diffuse…
Greetings Polycounters, Currently having a lot of problems getting Quixel 3DO previewer to work, thus far the entire suite works perfectly apart from the previewer not updating/refreshing/anything. It is always fixed on the default PBR previewer sphere. Currently running 1.8 on Photoshop CC 2015. Has anyone else had this…
The SRGB option is checked by default for my roughness texture which for some crazy reason is always "Color" even though the file is in fact 8-bit grayscale when I export from Substance designer. So then I go to the texture properties and turn of SRGB and go to material editor and turn on "linear color". It looks like it…
Hey everyone, I'm preparing my models for an interview and was wondering what's the best way to render in Maya for characters? I like what my models look like with default lighting turned off, is there a way to do this for rendering? Also I've tried AO, but I get an error: // Error: [MentalRay Baking Setup]:…
Aaargh! I was fixing a line of my CSS using the online editor, and managed like an utter tool to delete the last part of my CSS. I'm hoping someone has it in their cache - http://www.rsart.co.uk/wp-content/themes/default/style.css - obviously loading this page will just get you the current one with missing bits. The end…
The ART rigging plugin can be very useful, but there's things I don't like about it and I'd like to be able to disable it when I'm not using it. I don't like how it switches the up vector from Y to Z, how you can't use the right mb radial menu until you mess with the plugin manager, or how it (for some reason) makes the…
Hey,So I've made a low poly window model and created a basic glass material for it in Substance Painter, which worked very well for me. The problem is that when I export the textures to UE4 (with the default UE4 preset) and plug in everything as it should be (alpha for basecolor into opacity) the result isn't the same at…
Sup guys, im kind of new to these boards so i thought i would show the latest model ive been working on to get some feed back. So far its just the high poly with some default max shaders. Plans to normal map it have been put on hold with the Dom War starting up, but any c and c would be great for future use. The concept it…
Hi, got issues to convert an object space nm to tangent space nm with xnormal. The converted map is calculated totally wrong. I did tesselate the bake mesh to avoid skewing and want to re-bake the OS NM to my lowpoly to get a proper tangent space map. I did export the lowpoly as sbm with default settings. Do I have to…
when I want to use these features, they both (3d max viewport canvas and TexTool seem fixing part) will grab low quality of texture(what actually 3d max default viewport shows) so after fixing seems and reload, seem areas will be in low quality.. first viewport before fixing seems: first render before fixing seems:…