Hey,
So I've made a low poly window model and created a basic glass material for it in Substance Painter, which worked very well for me.
The problem is that when I export the textures to UE4 (with the default UE4 preset) and plug in everything as it should be (alpha for basecolor into opacity) the result isn't the same at all, with the glass being completely transparent.
How can I make it look the same as in Substance Painter, if it is even possible? If not, what other method can I use? Thanks.
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