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PC newb

Sup guys, im kind of new to these boards so i thought i would show the latest model ive been working on to get some feed back.

So far its just the high poly with some default max shaders. Plans to normal map it have been put on hold with the Dom War starting up, but any c and c would be great for future use.

The concept it by Marcin Nikiforuk.

marcinnikiforukconcept.jpg

And this is the high poly i have so far

WIPWarDog.jpg

Thanks

Titan369

Replies

  • Uly
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    Uly polycounter lvl 17
    What really sells the "bionic feet" is the mechanical joint located underneath the skin at the base of each leg. Otherwise, it just looks like some robotic stuff taped on top.

    Besides that, I think your highpoly is looking pretty nice so far, but I'd rely on the more gifted anatomy info members for the most part.
  • chinups
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    chinups polycounter lvl 17
    hey man, totally reminds me of Doom, nice nice.
  • aniceto
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    aniceto polycounter lvl 18
    You need to follow the concept closer with the organic parts. The anatomy in the drawing is believable, but on your model it isn't quite working. The front legs especially look like they've got a random blob thing going on instead of having real muscle groups.

    the mechanical parts look really nice.
  • Rhinokey
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    Rhinokey polycounter lvl 18
    yeah it looks like you are rushing in to fast with fine details, take a step back and rough in y our muscle forms and such better, the most important work in a zbrush or mudbox model is the work done on the first couple of subdivides
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